Physics · Foundations · Chapter notes

Basic Maths for Physics · Calculus, Vectors and Graphs

The maths physics assumes you already have: derivatives for velocity, integrals for work and displacement, dot and cross products, graph reading, and the small-angle and binomial approximations.

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In short

Physics quietly assumes a set of maths that is never taught inside a physics chapter. Derivatives give you velocity and acceleration from position, integrals give you displacement and work back, vectors handle direction, and two approximations, small-angle and binomial, turn otherwise impossible expressions into ones you can evaluate.

Contents
  1. 1Why Physics Needs This Maths The four tools
  2. 2Differentiation: The Rate of Change
  3. 3Integration: Adding Up the Pieces
  4. 4Vectors for Physics Dot and cross products
  5. 5Graphs in Physics Slope and area meaning
  6. 6Approximations and Angles
  7. ·Maths for Physics: One-Page Formula Sheet
1

Why Physics Needs This Maths

Physics is written in the language of rates and sums: how fast something changes, and how many small pieces add up. That language is calculus, together with vectors and graphs. This note builds the exact toolkit JEE physics assumes you already have, so the physics itself never gets stuck on the maths.

★ THE FOUR TOOLS

Differentiation for rates of change (velocity, acceleration).
Integration for accumulation (displacement from velocity, work from force).
Vectors for quantities with direction (force, field, momentum).
Graphs and approximations for reading and simplifying physical relationships.

2

Differentiation: The Rate of Change

The derivative dy/dx measures how fast y changes as x changes. In physics it turns position into velocity and velocity into acceleration.

d/dx (xⁿ) = n xⁿ⁻¹
d/dx (sin x) = cos x  ·  d/dx (cos x) = −sin x
d/dx (eₓ) = eₓ  ·  d/dx (ln x) = 1/x
★ THE RULES YOU WILL USE CONSTANTLY

Constant multiple: d/dx(cf) = c f'.
Sum: differentiate term by term.
Product rule: (uv)' = u'v + uv'.
Chain rule: for a function of a function, dy/dx = (dy/du)(du/dx). The chain rule is the one physics leans on most, for example when a quantity depends on time through position.

EXAMPLE · VELOCITY AND ACCELERATION

If position x = 5t³ − 2t, then velocity v = dx/dt = 15t² − 2, and acceleration a = dv/dt = 30t. Differentiating once gives the rate; differentiating again gives the rate of the rate.

MAXIMA AND MINIMA

At a maximum or minimum the derivative is zero: dy/dx = 0. This locates the peak of a projectile, the maximum range, or the minimum of a potential energy curve. Check the second derivative for the type: negative means a maximum, positive means a minimum.

3

Integration: Adding Up the Pieces

Integration is the reverse of differentiation and the tool for accumulation: adding infinitely many infinitesimal contributions. In physics it recovers displacement from velocity and work from a varying force.

∫ xⁿ dx = xⁿ⁺¹/(n+1) + C  (n ≠ −1)
∫ sin x dx = −cos x + C  ·  ∫ cos x dx = sin x + C
∫ (1/x) dx = ln x + C  ·  ∫ eₓ dx = eₓ + C
★ THE DEFINITE INTEGRAL AS AREA

A definite integral from a to b gives the area under the curve between those limits. This is exactly why the area under a velocity-time graph is the displacement, and the area under a force-displacement graph is the work done.

EXAMPLE · DISPLACEMENT FROM VELOCITY

If v = 6t, the displacement from t = 0 to t = 2 is ∫₀² 6t dt = [3t²]₀² = 3(4) − 0 = 12 m. Integration accumulates the velocity over time into a distance.

EXAMPLE · WORK FROM A VARIABLE FORCE

A spring force F = −kx does work W = ∫₀ᵣ (−kx) dx = −½kx². The integral handles the fact that the force changes continuously with position, which a simple F×d cannot.

4

Vectors for Physics

Many physical quantities have direction as well as size. Vectors let you add, subtract and multiply them correctly.

A = Aₓî + Aₖĵ + A₾k̂  ·  |A| = √(Aₓ² + Aₖ² + A₾²)
vA−vBvAB = vA − vBvelocity of A relative to B: subtract vB
Vectors add head to tail. To subtract, reverse the second vector and add. The same triangle rule handles forces, velocities and fields.
★ THE TWO PRODUCTS

Dot (scalar) product: A · B = |A||B|cosθ, a number. Used for work (W = F · d) and for finding the angle between vectors.
Cross (vector) product: A × B = |A||B|sinθ n̂, a vector perpendicular to both. Used for torque (τ = r × F) and angular momentum. The dot product peaks when vectors are parallel; the cross product peaks when they are perpendicular.

EXAMPLE · DOT PRODUCT FOR WORK

A force F = 3î + 4ĵ N moves an object through d = 2î m. Work = F · d = (3)(2) + (4)(0) = 6 J. Only the component of force along the displacement does work.

5

Graphs in Physics

Reading and drawing graphs is half of physics problem solving. The slope and the area both carry physical meaning.

time tvarea = displacementslope = a
On any physics graph, the slope is a rate (here acceleration) and the area under the curve is an accumulation (here displacement). Learning to read both is essential.
★ SLOPE AND AREA CARRY MEANING

• The slope of a graph is the derivative of the y-quantity with respect to the x-quantity.
• The area under a graph is the integral.
So for a velocity-time graph, slope = acceleration and area = displacement. For a force-position graph, area = work. Recognising which is which turns many problems into a single reading.

STANDARD SHAPES TO KNOW

A straight line through the origin is direct proportion (y = mx). A parabola is a square law (y ∝ x²), like distance under constant acceleration. A rectangular hyperbola (y ∝ 1/x) appears in Boyle's law and inverse-square forces. Recognising the shape tells you the relationship at a glance.

6

Approximations and Angles

Physics constantly simplifies. Two tools, the small-angle approximation and the binomial approximation, turn ugly expressions into workable ones.

★ SMALL-ANGLE APPROXIMATION

For a small angle θ in radians: sinθ ≈ θ, tanθ ≈ θ, and cosθ ≈ 1. This is what makes the simple pendulum simple and the thin-lens and small-oscillation formulae work. Always convert to radians first: sin(0.05 rad) ≈ 0.04998, almost exactly 0.05.

★ BINOMIAL APPROXIMATION

For small x: (1 + x)ⁿ ≈ 1 + nx. This linearises expressions like (1 + v²/c²) in relativity or (1 + h/R)⁻² in gravitation, where the correction is tiny. Keeping only the first-order term is standard practice.

radians = degrees × π/180
sinθ ≈ tanθ ≈ θ,   cosθ ≈ 1  (small θ)
(1 + x)ⁿ ≈ 1 + nx  (small x)
EXAMPLE · BINOMIAL IN GRAVITATION

The acceleration due to gravity at small height h above the surface: g' = g(1 + h/R)⁻² ≈ g(1 − 2h/R). The binomial approximation turns an inverse-square expression into a simple linear drop, valid because h is far smaller than R.

Maths for Physics: One-Page Formula Sheet

Everything for revision day.
DERIVATIVES
d/dx xⁿ = n xⁿ⁻¹
d/dx sin x = cos x
d/dx cos x = −sin x
d/dx eₓ = eₓ, ln x → 1/x
RULES
(cf)' = c f'
(uv)' = u'v + uv'
chain: dy/dx=(dy/du)(du/dx)
max/min: dy/dx = 0
INTEGRALS
∫xⁿ = xⁿ⁺¹/(n+1)
∫sin = −cos, ∫cos = sin
∫1/x = ln x
definite = area
VECTORS
A·B = AB cosθ (work)
A×B = AB sinθ (torque)
|A| = √(Aₓ²+Aₖ²+A₾²)
add head to tail
GRAPHS
slope = derivative (rate)
area = integral (sum)
v-t: slope a, area s
F-x: area = work
APPROXIMATIONS
sinθ≈tanθ≈θ (rad)
cosθ ≈ 1
(1+x)ⁿ ≈ 1+nx
rad = deg × π/180
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