Physics · Kinematics · Chapter notes

Vectors and Kinematics · Class 11 Notes

Class 11 notes on vectors and kinematics: addition, dot and cross products, motion in a straight line, motion graphs and projectiles. The toolkit the rest of physics is written in. Free to read or download.

Class 11JEE MainJEE AdvancedNEETNCERTFree, no sign up
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In short

Vectors are not a chapter you finish. They are the language every later chapter of physics is written in. A vector needs both size and direction, adds tip to tail, and splits into components along any two perpendicular directions you choose. Kinematics is the first place that language gets used in anger.

Contents
  1. ·How to Read This
  2. 1What a Vector Is and what it is not
  3. 2Adding Vectors triangle, parallelogram, components
  4. 3Dot and Cross Product a number and a vector
  5. 4Motion in a Straight Line the three equations and their limits
  6. 5Motion Graphs slope and area
  7. 6Projectile Motion two motions, one clock
  8. Vectors and Kinematics · Fact Sheet
0

How to Read This

In NEET and JEE
  • Get vectors right and Laws of Motion, Work and Energy, and Electrostatics all get easier.
  • Blue marks a defining fact. Red marks a trap.
  • Every formula here is derived from one idea: a vector can be split into pieces that act independently.
1

What a Vector Is

In NEET and JEE
  • A scalar has size only: mass, time, speed, work, energy.
  • A vector has size and direction: displacement, velocity, force, momentum.
  • Current has a direction but is a SCALAR, because it does not add by the triangle rule. That single fact is asked constantly.
  • Equal vectors have the same magnitude and direction, wherever they are drawn.
  • A unit vector has magnitude one and only carries direction.
2

Adding Vectors

In NEET and JEE
Place them tail to head. The resultant closes the triangle.ADDING VECTORS: TRIANGLE AND PARALLELOGRAM ARE THE SAME RULEABR = A + Btail to head, and R closes the triangleR = √(A² + B² + 2AB cosθ)tanα = B sinθ / (A + B cosθ)THREE SPECIAL CASESθ = 0: R = A + B, the maximumθ = 180°: R = |A − B|, the minimumθ = 90°: R = √(A² + B²)
Place them tail to head. The resultant closes the triangle.
  • Triangle law: place B's tail on A's head, and R closes the triangle.
  • Parallelogram law gives the same answer with both tails together.
  • Magnitude: R = √(A² + B² + 2AB cosθ).
  • Vectors never add like numbers. Two forces of 3 N and 4 N can give anything from 1 N to 7 N.
  • To subtract, reverse one vector and add.
Think it through
Why components are worth the extra line
  • Split every vector into x and y parts.
  • Then add all the x parts, and separately all the y parts.
  • This turns a geometry problem into arithmetic.
  • It is how every two-dimensional problem in physics is actually solved.
3

Dot and Cross Product

In NEET and JEE
The dot product projects one vector onto the other. The cross product measures the area they span.DOT GIVES A NUMBER, CROSS GIVES A VECTORABB cosθθthe projection of B onto ADOT PRODUCTA · B = AB cosθa SCALAR. Zero when perpendicular.A × Barea = AB sinθCROSS PRODUCT|A × B| = AB sinθa VECTOR, perpendicular to both.
The dot product projects one vector onto the other. The cross product measures the area they span.
  • Dot product: A · B = AB cosθ. The result is a scalar.
  • It is zero when the vectors are perpendicular. Work is a dot product, which is why a force at 90° does none.
  • Cross product: |A × B| = AB sinθ. The result is a vector, perpendicular to both.
  • It is zero when the vectors are parallel. Torque and angular momentum are cross products.
  • A × B = −(B × A), so the order matters. The dot product does not care about order.
4

Motion in a Straight Line

In NEET and JEE
  • Distance is the path length and is a scalar. Displacement is the straight line from start to finish.
  • So average speed is distance over time, but average velocity is displacement over time.
  • They are not the same. Walk a full circle and your average velocity is zero.
  • The three equations: v = u + at, s = ut + ½at², and v² = u² + 2as.
  • All three assume constant acceleration. If a changes, you must integrate instead.
Trap alert
Zero velocity does not mean zero acceleration
  • Throw a ball straight up. At the very top its velocity is zero.
  • But gravity has not switched off, so the acceleration is still g downward.
  • That is exactly why it comes back down.
  • This is the most common conceptual question in kinematics.
5

Motion Graphs

In NEET and JEE
On a displacement graph the slope is velocity. On a velocity graph the slope is acceleration and the area is displacement.READING MOTION GRAPHStxx against tthe SLOPE is velocitytvv against tSLOPE is acceleration, AREA is displacementZero velocity does not mean zero acceleration. At the top of a throw, a is still g.
On a displacement graph the slope is velocity. On a velocity graph the slope is acceleration and the area is displacement.
  • Slope of x against t gives velocity.
  • Slope of v against t gives acceleration.
  • Area under v against t gives displacement, and area under a against t gives change in velocity.
  • Area below the axis is negative, so it subtracts. Total distance needs the sizes added instead.
6

Projectile Motion

In NEET and JEE
  • Horizontal and vertical motions are completely independent. They only share the clock.
  • Horizontally there is no acceleration, so the horizontal velocity never changes.
  • Vertically it is free fall, with acceleration g downward throughout.
Two independent motions. The horizontal one is uniform, the vertical one is free fall.PROJECTILE: TWO INDEPENDENT MOTIONS SHARING ONE CLOCKuu cosθu sinθθHat the top the vertical speed is zeroRange RT = 2u sinθ / gH = u²sin²θ / 2gR = u²sin2θ / g
Two independent motions. The horizontal one is uniform, the vertical one is free fall.
  • Time of flight T = 2u sinθ / g.
  • Maximum height H = u²sin²θ / 2g.
  • Range R = u²sin2θ / g, which is largest at θ = 45°.
  • Complementary angles give the same range, so 30° and 60° land in the same place.
  • At the top the velocity is not zero. Only its vertical part is. The horizontal part continues.

★ Vectors and Kinematics · Fact Sheet

Every rule for revision day.

SCALAR OR VECTOR

Vector: displacement, velocity,

force, momentum
Current has direction but is SCALAR.

ADDING

R = √(A² + B² + 2AB cosθ)

θ=0 maximum, θ=180° minimum
3 N and 4 N give 1 N to 7 N.

DOT PRODUCT

A · B = AB cosθ

a SCALAR, zero when perpendicular
Work is a dot product.

CROSS PRODUCT

|A × B| = AB sinθ

a VECTOR, zero when parallel
A × B = −(B × A).

THE THREE EQUATIONS

v = u + at

s = ut + ½at²
v² = u² + 2as.

THEIR LIMIT

All three need CONSTANT a.

If a changes, integrate.

GRAPHS

x-t slope = velocity

v-t slope = acceleration
v-t area = displacement.

PROJECTILE

T = 2u sinθ/g

H = u²sin²θ/2g
R = u²sin2θ/g, max at 45°.

PROJECTILE TRAPS

At the top v is NOT zero.

Complementary angles
give the same range.

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